It's not like these choices influence the dialogue at all – after selecting one choice, you'll be given the option to select the others. The dialogue is stilted, not very interesting and you can safely skip all of the optional choices and still understand the plot of the game perfectly. It's like they just added the Peter Parker segments so they could add another bullet point to the back of the box, not because they were necessarily good ideas.įrequently during the game are Mass Effect style dialogue choices where you can learn more information from the character you are questioning.
In Amazing Spider-Man 2, playing as Peter Parker is boring, full of boring dialogue and the story could be moved along in the same way if you were Spider-Man. In the Arkham games, the brief moments when you play as Bruce Wayne were action-packed and moved the story along. This is a good idea, in theory, but these sections are just boring and you'll be counting down the minutes until you suit up again. These are the sort of things that make you just shrug your shoulders and wonder what the developers were thinking.Īt certain parts in the game, Spider-Man will use his Peter Parker alter-ego to investigate some civilian friendly areas or talk to his friends. The Amazing Spider-Man 2 has some truly odd design choices that aren't good, but they aren't necessarily bad either. It's just everything else in-between these segments is awful. Without going into any spoilers, the story segments that focus on Carnage are pretty fantastic. Beenox knows their stuff, it's just a shame that it's attached to such an awful game.
You'll see comics for Solo and Prowler (who were supporting cast members in the 90s), a range of obscure and interesting costumes and even an interesting cameo by Stan Lee. There is a lot of potential here, but it's unlikely it will ever be realized.īeenox definitely knows their Spider-Man lore, and nowhere is this is more apparent in the comics shop. Unfortunately, the stealth sections in this game are few and far between, so one of the only good parts of the game you'll barely be playing. If you've played the Arkham series, you know what to expect, right down to the X-Ray vision.
The stealth sections take a cue from the Arkham series and are one of the best parts of the game.
If there is one thing the game does right, it's making you feel like Spider-Man, at least in terms of movement. Combined with moves like the Web Rush and Slingshot, Spider-Man can quickly traverse the city.
Each trigger corresponds to one of Spider-Man's arms and his webs need to actually stick to an object before he can swing off of it.
The web swinging takes cues from the video game adaptation of Spider-Man 2, the game that defined how to pull off web swinging in an open world environment. Surprisingly, this game isn't all bad, even managing to do a few things right. Jonah Jameson" in the credits due to how badly this game mars the reputation of our friendly neighborhood Spider-Man. Spider-Man deserves better – we deserve better. No, it's probably due to the fact this game is a lazy, shallow cash-in that contains the same problems as the last four Spider-Man games. This can most likely be attributed to the fact that the game's story is disjointed and the voice acting is poor, or maybe it could be due to the fact that nothing about this game screams “PlayStation 4” and that the game wasn't optimized for the system in the least.